function Money(id)
{
	var LarCode=request("r");
	var ServerList=request("s");
	if(LarCode=="" || ServerList=="")
	{
		for(RealmKey in RealmArray)
		{
			LarCode = RealmKey;
			break;
		}

		for(ServerKey in ServerArray[LarCode])
		{
			ServerList = ServerKey;
			break;
		}
	}
	
	if(ServerList=="")
	{
		$i("Price_Unit").value=0.00;
		$i("Price_Total").value=0.00;
		return false;
	}
	var str1 = "PriceFits"+id;
	var str2 = "Number"+id;
    var str3 = "Price_Total"+id;
	var str4 = "currendy"+id;
	$i(str4).value=PriceFitsArray[$i(str1).value][0];
	UnitPrice=(GoldPrice[LarCode][ServerList]*PriceFitsArray[$i(str1).value][1]).toFixed(5);
	var m=0;
	for(var kk in NumberArray[LarCode])
	{
		if(m==0)
		{
			bb=kk;	
		}
		var aa=kk;
		m++;
	}
	var Max=parseFloat(aa);
	var Min=parseFloat(bb);
	var Amount=parseFloat($i(str2).value);
	TotalPrice=(UnitPrice*Amount).toFixed(2);
	TotalPrice=((1-(Amount/Min)*((1-beat_num)/(Max/Min)))*TotalPrice).toFixed(2);
	$i(str3).value=TotalPrice;
	$i("Price_Unit").value=UnitPrice;
	$i("Price_Total").value=TotalPrice;
	$i("Number").value=$i(str2).value;
	$i("PriceFits").value=$i(str1).value;
}
 function check(id)
{
	Money(id);
	var LarCode=request("r");
	var ServerList=request("s");

	if(LarCode=="" || ServerList=="")
	{
		for(RealmKey in RealmArray)
		{
			LarCode = RealmKey;
			break;
		}

		for(ServerKey in ServerArray[LarCode])
		{
			ServerList = ServerKey;
			break;
		}
	}
	var strCharacter = "Character"+id;
	if($i(strCharacter).value=='')
	{
		alert('Enter Character!');
		$i(strCharacter).focus();
		return false;
	}
	$i("gamename").value=RealmArray[LarCode][1];
	$i("gamename1").value=RealmArray[LarCode][0];
	$i("g_id_gold").value=LarCode;
	$i("s_id_gold").value=ServerList;
	$i("servername").value=ServerArray[LarCode][ServerList];
	$i("Character").value=$i(strCharacter).value;
	$i("price_list").submit();
 }
